Spell
ContinuousGuarded Treasure
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3631
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Guarded Treasure — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Guarded Treasure converts a full hand into card advantage: discarding 5 cards to draw 2 is a steep, hand-clogging cost, but the 5 cards sent to the Graveyard give refuel value and the continuous Draw Phase effect adds one extra card per turn while it stays on the field. Its score is held down by the activation cost, which makes it live only in late hands, and by the absence of any combo, interaction, or material value. The 20 of 20 sample decks that run it confirm it is a consistent include across four archetypes, but that frequency is not counted as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Live only once the hand holds 5 cards to discard; no searcher or combo start is recorded, so access is mid-game at best (inferred from text; 20/20 sample decks run it, observed as frequency only). |
| Combo & Conversion | 35 | The text converts the discard into a draw of 2 and a continuing +1 draw per turn, but no board or combo evidence exists to confirm what it builds into (inferred from text; combo data total is 0). |
| Resource Economy | 50 | Activation is net -3 cards in hand (discard 5, draw 2) but fills 5 cards into the Graveyard, and the continuing effect returns +1 per Draw Phase, so value accrues over turns (verified from text; the refuel and net-positive timing are inferred). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect (verified from text). |
| Material Utility | 5 | A Spell card cannot be used as Xyz, Link, Fusion, or Synchro material, so it provides no body value (verified from text). |
| Resilience & Flexibility | 50 | The draw activation resolves immediately, but the continuing draw bonus sits on the field and is exposed to spell/trap destruction; there is no redundancy (inferred from text). |
| Deck-Building Efficiency | 55 | One copy is run in every observed deck and it is not a garnet, but the 5-card discard cost makes it a brick-risk in hand (observed at 1 copy per deck; the brick risk is inferred from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: Heavy activation cost (discard 5) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a dead late-game hand into two cards drawn, with refuel to the Graveyard
- Continuing Draw Phase effect gives an extra card per turn while it stays on the field
- Single-copy, no garnet, and no archetype lock: it runs across four archetypes
Weaknesses
- Discard-5 activation cost is a heavy hand requirement and is unusable early
- No combo, interaction, or material value
- Continuous spell is exposed to backrow destruction; no redundancy
Counters / choke points
- Spell/trap destruction of the face-up continuous spell (inferred from text)
- Hand disruption that removes cards before the discard cost can be paid (inferred from text)
Best use
Late-game card-advantage utility. Decks: Magician Girls, Dark Magician, Exodia, Egyptian God. Suggested copies: 1.
Evidence & gaps
- Verified: Activation requires discarding 5 cards and draws 2 cards; While on the field it draws 2 instead of 1 in the Draw Phase; Spell card, not usable as material, no interaction effect; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Present in 20 of 20 sample decks, all at 1 copy; Spread across Magician Girls, Dark Magician, Exodia and Egyptian God; Top partners are generic Magician cards at 70% or higher co-occurrence
- Inferred: Live only in late hands with 5 spare cards to discard; Net card advantage becomes positive after one Draw Phase on the field
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






